When I was growing up, video games were played on the
Nintendo Entertainment System (NES).
When I try to think back to the first games I ever played, I remember
Super Mario Bros., The Legend of Zelda, Duck Hunt, Adventure Island, and…
Dragon Warrior.
Dragon Warrior didn’t go straight to the top on my list of
great games. That achievement went to
Super Mario Bros. Adventure Island was
pretty cool too, but I wasn’t very good at it.
I wasn’t very good at most games, actually. The Legend of Zelda made me feel downright
incompetent, and I had to stand right next to the television to accomplish
anything on Duck Hunt… Despite my love of video games, I’m obviously not a
gamer.
So imagine my surprise when I started playing Dragon
Warrior, my first turn-based RPG experience, which allowed me to train my
character, and to get more powerful after every victory. Well, honestly, I didn’t know what the hell I was supposed to do. The character couldn’t jump, and I couldn’t
even see the bad guys until the screen suddenly transported me into
battle. Then, I couldn’t even swing a
sword; I had to choose an option to
swing a sword (actually, it was a club to start off with… Actually, I’m pretty
sure I went into battle without buying any weapons at all when I first played
the game. It never occurred to me that I
would be responsible to purchasing my own gear). All that I knew, was that my dad’s character
was completely awesome, and mine could be killed by slime balls.
It wasn’t until later, in my teens, that I realized how
great Dragon Warrior really was. The
memory of the game had stayed with me; how I had to win battles to make my
character stronger, and how the focus of the game was on role-playing, instead
of the actual gameplay. Dragon Warrior
was like being involved in a book. I had
to pay attention to the non-playable characters, and use critical thinking to figure
out what I was supposed to do. My
character would gain experience whenever I won in battle, and occasionally,
would level up. Leveling up is a great
feeling of accomplishment. It’s
accompanied by a grandiose melody, and a list of improved stats. Buying better weapons and armor is also a
satisfying part of playing the game.
I’ve used Dragon Warrior as an example, simply because it’s
one of my turn-based RPGs. It really is
the most basic example of the things I enjoy about these kinds of games. It’s a simple back-and-forth between fighting
battles, resting your character, buying new weapons and armor, and pushing
forward into harder areas of the game once you think you can handle the
challenge.
Personally, I enjoy leveling up. Like I said previously, I’m not a hardcore
gamer. When a game gives me the
opportunity to make my character(s) stronger, I take it. I want my character to overpower the
competition, or at least give me an advantage.
Games like Dragon Warrior, and other turn-based RPGs give me the
opportunity to fight weaker enemies to gain experience, and the time to save up
money in order to buy the best weapons and armor.
Of course, there is always the story. Stories have made a lot of progress since
Dragon Warrior, but the game is still immersive enough to keep players
involved. You have to talk to the other
non-playable characters in the game, and actually pay attention to what’s going
on. Games, like books, put participants
inside of an imagined world, and hope the delusion is strong enough, vivid
enough, and well-constructed enough to be entertaining. Books offer very specific paths for taking a
journey. Games drop you into the world
where the adventure takes place, and offer a variety of different paths to
completion (sometimes, to different results).
Stories can be found almost anywhere: Books, video games, movies, comic books, and
even music. When we can enjoy a world so
full of stories, it would be a shame to limit ourselves to just one specific interest. I have many
interests, and they all influence my writing, because they all influence my
personality.
Thanks for reading.
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